![]() ![]() Otherwise you will only be able to read through this documentation and the example scripts. Often you can just open the Window/Package Manager and update anything causing errors, but you may need to search the errors online to see how other people solve them. Fix any compiler errors you get from the packages it sets up.Create a new project using Unity 2019.3+ (older versions may also work if you can complete step 3).Unfortunately, licensing restrictions (and file sizes) prevent the assets used by this example from being included with Animancer so in order to actually see it in action you will need to: You can try them out in the Unity Editor with Animancer Lite, but they're not available in runtime builds unless you purchase Animancer Pro. ![]() Various Pro-Only Features are used in this example: custom Fade durations, custom end times, Mixer States. This example demonstrates a practical application of the Conversion page by decomposing the Animator Controller based character from Unity's 3D Game Kit Lite and re-implementing similar behaviour using Animancer's Finite State Machine system. How to prevant Root Motion from moving the character in a direction the player doesn't want to go. How to use a Custom Fade Curve instead of the default linear fade. How to fix some of the problems with Unity's 3D Game Kit Lite. How to remake an Animator Controller based character to use Animancer instead. Learning Outcomes: in this example you will learn: Location: Assets/Plugins/Animancer/Examples/09 Animator Controllers/03 3D Game Kit
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